Unreal engine sky sphere. The demo offers about an hour of. Unreal engine sky sphere

 
 The demo offers about an hour ofUnreal engine sky sphere  I checked the HDR in photoshop and zoomed 100% into it, to see the detail, which is very

Turns out, in UE5, the skylight is much more fussy about the ‘sky distance threshold’ parameter. question, UE4, unreal-engine, Sky, level-editor, skylight, skysphere. From its Details panel, enable Atmosphere Sun Light . 2 Documentation. Development. I want the clouds and blue sky on the far horizon to go a little below sea level. Collision → Can Character Step Up On is set to ‘ECB No’. Murix (Murix) November 10, 2017, 7:29am 1. The grey scaled lines you are seeing are from the BP_Sky_Sphere mesh and the distances related to the the curved faces of the mesh itself. I accidentally deleted my “light source” during editing. Other features of the pack are a high-quality landscape with animated cloud shadows which was created from an 8k heightmap similar to my. Thanks but that doesn’t fix the issue. I’m having an issue updating the sun direction. They look fine in the editor, but when I run the game both of them are no longer visible. PathTracing. Unity and Unreal Engine game development. Sky sphere Colors. You’ll need to uncheck the “colors determined by sun” box in your sky before it will use the override colors. sky sphere bp only cares about light actor’s Pitch rotation. It happened for me and I just created a new actor with the exact name of the sky sphere original actor , opened another ue4 project , copied all the variables & functions and pasted it into the new actor and it worked for me. When you don’t have the BP_Skysphere in. So to reproduce this in c++, you have to either use the same mesh that BP_Sky_Sphere is using, or make your own SkySphere/SkyDome in a 3D modelling program with flipped normals. Unreal Engine 5 dla Początkujących: Mesh Paint Mode i Vertex Painting Tutorial PL Double click on the word blueprint and it should open it up. The SunSky Actor makes it simple and. It will not update the position of the sun in the sky light immediately, but you can either build your lighting or click the refresh material box in your sky spheres details. This product supports Lumen for Unreal Engine 5. Fast Stylized Procedural Sky is a unique dynamic sky material and advanced weather system that is perfectly balanced. 225584-step-2. Loving it so far. The differences in shade. I’ve tried to change my sky from the nice blue sky to a stormy one using the following tutorial: I want it to look like this as it does in the editor: 1246×435 60. On looking at the. e. It is designed for space scenes. みなさん空は好きですか?. Find the Sun Position Calculator plugin under the Misc category, and check its Enabled checkbox. To get the localized position, simply subtract the sphere. PerCat (PerCat) January 14, 2019, 11:38pm 1. png, and import it into Unreal Engine, or make your own such image (transparent top half, white bottom half). Crashed Starship Pack features 30 modular assets to create any version of a crashed ship/debris environment. 0. Unreal Engine 5: How To Add Sky & Sun Setup [5mins] If you're wanting to learn how to add a Sun and Sky Setup into your Level, then in the next 5mins you'll learn how you'd go about it & also how to bring up the sunlight gizmo to easily control the sun position (aka Time Of Day). 2. Hey! I would like to have my sky sphere’s Colors Determined By Sun Position to only affect certain objects (water shader and “sky gradient” most importantly). Supported Engine Versions. Engine version 5. the sky textures are 2048x2048 (2731Kb) for T_Sky_Blue 2048x1024 (638Kb) for T+Sky_Clouds_M and 512x512 (171Kb) for T_Sky_Stars. I fixed it and its much better now. mobile/Android) the sky is completely black even if the lights on the. Sky Lights in Unreal Engine | Unreal Engine 5. 18 より前のバージョンでは、Static Sky Light は三次の球面調和関数でライトマスで表現されていましたが、日の出や日没のディテールはキャプチャしていませんでした。 現バージョンでは、フィルタリングされた. I’ve changed it already with a material and it looks good, but I want to create a more elaborate texture for it, but I don’t know where the UVs are so I can’t make anything complicated right now without it. 5 comments. 99 Sign in to Buy. 2 years of swapping from Unity to Unreal Engine, getting a MegaGrant, making the game 1047% more awesome, and finally about ready for Closed Alpha with real players. Target is Sphere Collision. Unreal Engine provides methods of culling for visibility and occlusion. 0, low-res). . We call upon you to join us and resist the forces of evil. I recommend checking the collision settings on your HDRI / sky sphere. question, unreal-engine, sky-sphere, space. Hey guys, So I’m trying to create a configurator in the 3D viewer template with a. How do I reset the sky sphere blueprint? Development. ( it does work with 5 if you install it ). Perhaps this will be helpful for you. However, regardless of how I tweak things around, I can’t seem to make it look good, because volumetric fog screws everything up. It is in the mesh data. Projects which do not plan to use the path tracer at all can disable this setting to reduce shader compilation time. anonymous_user_bcca1f8e August 8, 2016, 1:07pm 1. Then you need to make. You can also manually specify a cubemap to use. I’m brand new to Unreal Engine. Hey guys, in today's video I'm going to be showing you how to create and use a custom skybox or sky sphere material for your projects inside of Unreal Engine 5. 4. 4: Sphere Reflection Capture Actor. Rendering. UE5: Create Fighting Game with True. Hi, I was wondering if I can edit the material of BP_Sky_Sphere and use only clouds, this way I should be able to duplicate the sky sphere and separate the clouds as another layer. . joaulo (joaulo) November 23, 2021, 4:10pm 1. Part 3: Adding foliage and rocks. 1 year ago. The sphere mask approach used in the BP_DayCycle_Skydome work’s well for the sun, but not as well for the moon. Learn how to create an HDR master material and sky sphere to light your scenes in UE4 with HDR lighting. BP Sky Sphere was crazy complex, so I deleted it and created a very basic one following this tutorial: Unreal Engine 4 Tutorial: Space Skybox Creation - YouTube However, while I did get simple sky sphere, I can’t get it to contribute to scene’s lighting like original Epic’s sky sphere did 😕 If I use SLS Capture Scene for skylight, I. changed it back to the unreal engine Sky Sphere and now everything is fine, thanks for the help. It's a BP_Sky_Sphere Blueprint instance, and you can find it in the World Outliner (right-hand list view in a default viewport arrangement) and delete it. ok , now I know that bp_sky. Unreal Engine 5. 99 Sign in to Buy. The Sun Position Calculator Plugin solves these mathematical equations for you in the Unreal Engine. However, I’ve gotten to a point where I’m stuck. 225585-step-3. I think even older unreal engine games did this. Check your scene for a "BP_Sky_Sphere", but this is not a global fix. This link explains it better: Creating Seamless Tileable and Spherical Maps. Hey there @roxywolflove! You can find the. ) We include one drag and drop blueprint which control textures, sky light and directional light. I’m still searching for a smart solution but any help is welcome. Part 3: Adding foliage and rocks. 0 - 5. Click that, it will restore all of the engines files back to stock. 10, MacOSX). Go to construction script. The directional light in another scene inside the same project work fine. Demonstrates the creation of three sky looks; a sunset/ sunrise. Type “sky” into the search box of the object placement tab (near the top-left corner of the editor) and drag the BP_Sky_Sphere_C blueprint into the level to get your sky sphere back. Disable Ambient Occlusion when measuring this value in the Engine using the luminance/illuminance meter that is available in the HDR (Eye Adaptation) Visualization tool (Show > Visualize). unreal-engine. Any advice on how to proceed with the creation of stars and nebulas and galaxies on an empty sky sphere. I’m trying to make a day/night cycle and during the night I want to, of course, have a moon. 4. It's weird, it completely removes it from all projects on the computer. My issue comes with the fact that the sky sphere uses spherical coordinates, so attempts to map a 0,0; 0,1; 1,0; 1,1 box to it (around its origin no less) are meeting with trouble. . Raise height (0. And - the sky will open up! Select the directional light, and press E to rotate the sun’s position. I got it to work and look fine but I eventually messed something up and now it’s stuck on this weird black sphere. Components and tools that enable users to build immersive worlds with environment lighting from fog, clouds, sky and atmosphere in Unreal Engine. The BP_Sky_Sphere does and works like you would expect. I’m not sure what’s happening. anonymous_user_a0d22a251 (anonymous_user_a0d22a25. Galaxies, Nebulas, Sun and distant Planets as 2. Don’t save it. i have some experience with blender and the 3D modelling, but i’m new to the engine,so i can model what it need to be used for the new sky sphere P. . Ok, first every time the project is compiled it is possible that the sky light is broken, so for VR scenarios you have to look for the “BP_Sky_Sphere” object (how I find it: Content Browser, in settings remember to check "Show engine content " and then just look for the object called BP_Sky_Sphere) add this object to the stage that will give you light again, then modify the objects you. So I tried to use an HDR from NoEmotion ( NoEmotion HDRs) on my skysphere. Project Files: . When you create a new project from a template like 3rd person example project you might see that the atmosphere is working there, but for a start you might want to use unscalable desktop settings with raytracing disabled (lumen will be enabled anyway). It's flexible enough to create an Earth-like atmosphere with time-of-day featuring sunrise and sunset, or to create extraterrestrial atmospheres of an exotic nature. question, UE4-27, Sky-Atmosphere, unreal-engine. Call that node with a tick function and set the new location to the X, Y coordinates of the player, and the Z from the old Location. I’m only in experimenting phase so far, and I’m trying to create a day/night cycle using blueprints. (similar to my video made with old engine). question, UE4, Blueprint, unreal-engine, sky-sphere, skysphere. From stars to a glowing moon, you'll le. BP Sky Sphere was crazy complex, so I deleted it and created a very basic one following this tutorial: Unreal Engine 4 Tutorial: Space Skybox Creation - YouTube However, while I did get simple sky sphere, I can’t get it to contribute to scene’s lighting like original Epic’s sky sphere did 😕 If I use SLS Capture Scene for skylight, I. anonymous_user_4197b70d (anonymous_user_4197b70d) April 12, 2015, 10:07am 1. Size : Small - Medium - Large. Hi, Could anybody please tell me if there is a way to have falloff across the sky sphere (e. Tensa_Zangetsu (Tensa_Zangetsu) January 21, 2015, 12:52am 1. When creating a Blueprint, choose BP_Sky_Sphere as the Parent Class by typing the name in the search bar. anonymous_user_d496d15d (anonymous_user_d496d15d) 1. Generally you have more control with a procedural sky,. you can paint textures inside unreal one every unwrapped object, consider however that painting individual stars on sky sphere require high resolution image if star positioning is not that important it is better to use small star pattern texture and tile it inside unreal material editor. 18, Static Sky Lights used to be represented by Lightmass with a 3rd Order Spherical Harmonic which didn't capture the detail that could be present in a sunrise or sunset. Click for full image. Any ideas how to do it? I am still new to unreal engine so I would really appreciate some help on this. Fast Stylized Procedural Sky is a unique dynamic sky material and advanced weather system that is perfectly balanced between quality and efficiency. fbx mesh and image into Unreal Engine. If it’s just hidden you can show all hidden actors with CTRL+H. An awesome feature of Unreal Engine is that this will update realistically with where the sun is on the horizon; when the sun is low, a sunset/sunrise will appear, whereas when the sun is high, a bright, blue sky will appear. Follow me on Twitter: in to an issue with post process effects. I’ve noticed that all my unlit emissive materials looks very weird in UE5. I’ve recreated the material and the material instance from scratch. If the skylight is having no effect, and all the shadows are black, a quick fix is to make ‘sky distance threshold’ zero. I want the stars to cover the entire sphere, because as it is now the light horizon covers more of my characters view than the stars do, which kind of defeats the point of having them there in the first place. Excellent choice for stylized games. Other engines, especially idtech based, like Source or DooM, or Quake, etc… use kindof a texture/material. This product contains a full Unreal Engine project folder, complete with Config files, Content files and . These culling methods are useful for optimizing game performance. 15 drag an drop space-themed skyboxes in high definition. 2. I’m coming from unity3d, and started experimenting with unreal engine. 26 Documentation Unreal Engine 4. Hello everyone, I am creating some planet materials but the problem I face is that on the poles of the sphere I have texture pinching and artifacting. $20. SquealsMcWheels March 28, 2022, 6:28pm 1. question, UE4, texture, Blueprint, unreal-engine, skysphere, Materials. Is anyone else. EDIT: Beg your pardon, in the fog, set the sun disc scale. I wanted to use the BP_Sky_Sphere out of the box to create cycle, however I’ve noticed that it does not update the sky colors on rotation change of my directional. okay that worked for me… but now there is always “bad. Please also note, Unreal Engine simulates real vision and it take about 15 seconds before the stars actually fade into view. I have some problem. How to cull the foliage distance in Unreal engine 5 to help performance in your scenes and games!Timestamps00:00 - Intro00:34 - Lets Go Already01:30 - Enter. When to use SkyAtmosphere: All other cases. As the title suggests, I want the moon to actually look like the Moon, and not a floating light across the sky. How would I make the sky darker? I’ve had a little look around some of the settings but had no luck. It seems that you literally cannot remove the base blue color from the sky sphere blueprint. You can also manually specify a cubemap to use. I made a skybox with 6 materials and it looks incredible, I disabled the shadows and removed all collision, however the sun disc itself is hidden behind the skybox and I failed to fix this issue after so much trial and error, I would like to change the regular sun disc shape and make it look more space-like, can someone please help me fix this. Unreal Engine 4 (UE4) の Sky Atmosphere コンポーネントは、物理ベースの空と大気をレンダリングするテクニックです。 このコンポーネントは柔軟性が高く、日の出と日の入りの時間帯を持つ地球のような大気を作成することも、地球外の変わった特性を持つ大気を作成することもできます。 The sky atmosphere is pitch black, as well as the lower hemisphere of the sky. Hi there @stankela666, You would do this by using a video texture: I will send you a video. I dont know for sure the size, but well, it is a skysphere lol. Explains the different customizable settings of the default SkySphere within Unreal Engine 4. Thanks but that doesn’t fix the issue. Demonstrates the creation of three sky looks; a sunset/ sunrise. Then, the Sun Position Calculator works in tandem with the default sky sphere in the Unreal Engine to place the Sun disk in the sky sphere and to orient the main. When it reaches the horizon it starts to. question, unreal-engine. That means the sky's appearance and its lighting/reflections will match, even if your sky is coming from atmosphere, or layered clouds on top of a skybox, or distant mountains. The development team of the MMORPG "Reign of Guilds" warns you of a mysterious threat. Thank. 2nd you will want to find the exact command / function that is tied to updating the Refresh Material. It never crossed my mind that it can be deleted since it appeared to be part of the interface and. It would. From its Details panel, enable Atmosphere Sun Light . I think this would be rendering and blueprint scripting, but anyway, I have a camera outside of the sky sphere. Here is a screenshot of the sky sphere settings that we’re using in a game set in space. I thought that a good workaround would be to eliminate the outside overall Skylight and use a different sky and clouds. ZAHID IQBAL. Simply Replace the Default Sky Sphere. 3 is a significant improvement in features and fixes! Guys, I can change the sun size by setting the Sun Disc Scale at atmospheric fog details panel, but it only works when I turn off my BP_Sky_Sphere, if the BP_Sky_Sphere is on, tweaking the Sun Disc Scale won’t work. How to solve that problems? Hello forums. UE4 sky tutorial. The Universe Blueprint contains multiple 4096 textures in HDR, resulting in an overall Texel density of over 16384. From its Details panel, enable Atmosphere Sun Light. This link explains it better: Creating Seamless Tileable and Spherical Maps. poison_press (poison press) January 20, 2017, 9:45pm 1. I've made several guides to help you study visuals yourself. It’s not meant to be a day/night cycle, but rather, all of the. The problem is, the sun disk is behind this sky sphere and I can’t see the sun, which I’d like to be able to. Now, my issue is that whenever I start a. Since I am not familar with Blueprints, would anyone be so nice to tell me, how to edit the Refresh. Recorded with : Choose out of 100+ Styles. Find the Sun Position Calculator plugin under the Misc category, and check its Enabled checkbox. SupportiveEntity (SupportiveEntity) 2. The same goes for the sky (using a SkySphere). Tensa_Zangetsu (Tensa_Zangetsu) January 21, 2015, 12:52am 1. I checked the HDR in photoshop and zoomed 100% into it, to see the detail, which is very good. Sun Going Behind Sky Sphere. 99. but the problem is i can’t rotate it like in the picture i want this side of the hdri to face the X axis. question, unreal-engine, skylight, skysphere, Lighting. motorsep (motorsep) March 29, 2016, 6:18pm 1. 0 - 5. There’s something wrong with sky sphere on mobile device. I’ve been playing with the cloud texture’s lerp (the one connected to the RimLight), but the farthest I’ve reached is having mirrored clouds that look really weird. 9 KB. I’m coming from unity3d, and started experimenting with unreal engine. Making rotation such that light would look down to ground means it’s noon. On Sale: $29. Enable the Sky Atmosphere component by following these steps using the Place Actors panel in the Level Editor: Place a Sky Atmosphere component in the scene. location of light actor is ignored. In the Content Browser, open the Sources panel. It is designed for space scenes. What about Lenzes… Go to Project Settings > Rendering and make sure that LenzeFlare option is on, also check ur Scalability settings, because Quality of Post Effects must be High or EpicHello helpful guru’s I have a sky sphere in my maps, whenever the player walks towards the edges of a map, it disappears , like the player is moving outside of the spheres radius or something? how can I make the sphere larger or fix this issue, I don’t really understand why it happens but its an annoying bug. 5 years of solo development, I'm finally releasing the demo on Steam, accompanied by a new trailer featuring new music. Unreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Supported Platforms. After 2. Blueprint, unreal-engine. So i successfully managed to change out my cloud textures, and add in a happy little sun, however it seems that the sun keeps going behind the sky sphere itself at certain times. The Sky SPHERE is just cosmetic, because it changes it’s colours according to a directional light. Part 2: Introducing materials and landscapes. I have an issue where I made the sky translucent, so you can see Saturn’s rings behind it. Good_sky or something like that works (has stars by default at night too too). This is the direction from the texel to the most un-occluded source of ambient light. That is most likely cube mapping in the. Call that node with a tick function and set the new location to the X, Y coordinates of the player, and the Z from the old Location. Download Unreal Engine 4. r/unrealengine. ) We include one drag and drop blueprint which control textures, sky light and directional light. The SkySphere Static Mesh is setup with the following settings: Materials → (all 6) have cast shadows disabled. Lighting → Cast Shadow is ‘False’. Join. Find Source Material under that node and click the arrow to the right to find the material in your Content Browswer. For Stationary Sky Lights, static and stationary lighting is baked separately from movable using Lightmass to store directional information in what is called a . You saved me about 50 hours of work🙏. Juhah80 (Juhah80) December 16, 2022, 4:10pm 1. Id like to render from sequencer and turn off the sky sphere so that my model has an alpha channel to it. 99 Sign in to Buy. The Sky Light captures the distant parts of your level and applies that to the scene as a light. Changing skylight lower half just affects lighting. star material creation. I just added a SkySphere in my new empty level (using EditorSkySphere), but the problem is the texture is mirrored vertically. However, the issue now that my sky sphere is unlit material, while same sky sphere image. The classical way is to add a bit of pitch at every Tick, but you can also use a timer or some other. Book Your Magical Moment in One of Our Spheres Today! Call 1-250-757-9445. Right-Clic on it and pick Browse to Asset. Hi, I have a problem with BP_Sky_Sphere. Go into Project Settings -> Rendering and compare each setting with your black-sky-project. In this video I'll show each and every step to make a Custom Sky Sphere. 18 - 4. Game_Studios_LLC4. I’m not sure how much you know about the material editor but if you hold down the 1 key and click. I had to show the folder but this worked. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software. 6 reviews written 12 of 16 questions answered. However, if I leave the UV node blank in the blueprint, the texture renders correctly, but oversized and on the wrong side of the skybox (in fact, both sides of the. how do i get rid off the horizontal lines in my custom clouds for BP_Sky_Sphere. It’s only visible on the inside of the sky sphere. 01K subscribers. New 3D Space HDRI: how to import SPHERICAL HDRIs into unreal engine 5 in this new tutorial!Swing by our MAIN C. If you like these Clouds and Skies please have a look for more Skies at my other products: Unreal Marketplace: "Skies" Unreal Marketplace: "Skies 2 - Matte painting". blackdahila (blackdahila) August 13, 2020, 11:27am 1. Adjusting sun height here does nothing during run time, and updating sun direction as many have said to do only produces errors because their is no directional light actor attached to sky_sphere. Try as I. uproject file, which can be used as a template to create a new project. question, bug-report, unreal-engine, sky-sphere. 22 - 4. Click for full image. Really, thank you guys. unreal-engine. Rendering → Render in Main Pass is ‘True’. Chose the Default. 0+ Unreal Engine's Lumen documentation. in order to do that, you need to go to settings in the. The directional light I have added back does not do this. Download and import the . 225584-step-2. Since they are part of the sky sphere I can’t just move stuff. png 495×910 37. Download Unreal Engine 4. I want the clouds and blue sky on. Unreal Engine 5 UE5 How to Create a Skybox Sky & Atmosphere SystemWelcome to the third video of an exciting new series here on 3D Tudor on YouTube!Hi, I'm Lu. But you could try unchecking the ‘Lower Hemisphere is Solid. It’s been quite a long time since I’ve done it myself but there are plenty of tutorials from users if you search YouTube or Google that will give you an idea of how to do it. 1 the other day. The Sky Light captures the distant parts of your level and applies that to the scene as a light. Uncheck one or both of these (so 3 different tests in all): Environment is Solid Color (Skylight details panel) Atmosphere Fog / Sun Light (directional light details panel, “Light Source”) If it doesn’t work, delete both lights and add in completely new ones. Whereas the two seemed linked before and changing the sun height in the Sky Sphere would likewise change the lighting and sun light shaft position (ie different time of day), now it will not allow you to do that. 745×510 72. Changing skylight lower half just affects lighting. jpg1920×1048. Try verifying the engine from the launcher:. Not positive its typed as an entry you can drag from the window you are searching from. This product contains a full Unreal Engine project folder, complete with Config files, Content files and . I have had no success attaching the DirectionalLight to the BP_Sky _Sphere. I’ve followed a tutorial found on YouTube to do the lighting, and get the stars to appear during the dark hours throughout the day, but the “Moon” itself is just a blue-ish light, and it doesn’t look realistic. Import the . There's one included in the engine called BP_Sky_Sphere. I have a simple map 30x30m and a sky sphere (default scale 400x400). I don’t know if it’s a bug or not but the skyssphere’s star/sun brightness don’t do anything as well as changing the sun height or the directional lights position. Hey guys, I started a day/night cycle using the new Sky Atmos + Directional light and I am trying to get some night skybox going and the way I’ve implemented it was using a simple opacity in the material so the sky nightbox appears when the sun goes below 0. Then in the content browser I could filter and find it. All components have been created so as to achieve the best visual quality while maintaining simplicity for optimal performance when they are used in modern computers games, mobile devices games, virtual. Right click on the ‘BP_Sky_Sphere’ and choose the migrate option. 유연한 이 컴포넌트를 통해 일출과 일몰이 포함된 시간대를 적용하여 지구와 유사한 대기를 생성하거나, 신비한 외계 행성의 대기를 생성할 수. jpg1920×1048 294 KB. anonymous_user_5022d6c5 (anonymous_user_5022d6c5) March 9, 2016,. gregdumb;23386: FYI, unlike UDK, the visible sun in the sky is actually separate from the lamp, it’s a just white disk shape on the sky’s material. Eeh, the whole idea behind skybox/sky sphere is that no matter how big or small it is, it will always look the same from any point of view on the map. Search "ue4 volumetric clouds" to see samples and tutorials. It's flexible enough to create an Earth-like atmosphere. Find the Sun Position Calculator plugin under the Misc category, and check its Enabled checkbox. 1 version the upper hemisphere of the sky seemed to be working properly, but the lower hemisphere was also black. Here is the gist of the setup I am after. Drag and drop the BP_SkySphere back into your scene. I have Unreal Engine 4. D3xy1 January 30, 2022, 2:04pm 1. Hello everyone, I am creating some planet materials but the problem I face is that on the poles of the sphere I have texture pinching and artifacting. There’s something wrong with sky sphere on mobile device. I’m only in experimenting phase so far, and I’m trying to create a day/night cycle using blueprints. If using multiple Directional Lights, set the Atmosphere Sun Light Index for each; for. To resume, I want to make 3 skysphere the bigger as it. Click Restart Now to apply your changes and re-open the Unreal Editor. Loving it so far. png - Wikimedia Commonsquestion, unreal-engine, sky-sphere, day-night-cycle. Hey there @roxywolflove! You can find the skysphere BP under Engine>Content>EngineSky!There are several different ways to go about making textures for a sky sphere. Imagine a sky sphere that is basically sky and the ocean, and actual ocean mesh on the level. 27, 5. Multi-platform development (iOS, Android, Switch, Xbox, PlayStation & Oculus) AR/VR specialists in game development. Dan0z0 (Dan0z0) January 10, 2015, 5. The new level should have the SkySphere BP on the World Outliner. 20 - 4. Lighting → Cast Shadow is ‘False’. 15 reviews written 32 of 32 questions answered. Now I know that this outline material was set to not affect elements with Render Custom. 6 KB. 5 out of 5 stars (2 ratings) 100 % 0 % 0 % 0 % 0 % See 2 written reviews. Set Export For: “SOURCE” - NOT “Unreal”! Give it a name and click Save. I'll make a video and share it later. Supported Engine Versions. Aravil01 (Aravil01) March 22, 2016, 12:50am. I have check on the YouTube videos on making a space.